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Call of Duty Preview

Saturday, 15 January 2005 |   Written by Dave   PDF Print E-mail Post a Comment

Call of Duty Preview
Reviewed by: TrevorN

Platform: PC
Price:
$49.99
Release Date:
10/29/2003

Call of Duty looks to be one of the most spectatular games that is coming out soon. From excellent AI, to well plan strategies, to complex maps, this game just looks stunning.

For all of you that have played the Call of Duty demo , you know what im talking about. Running into that battlefield against more firepower then your team has. You lead your assault against the other enemy soldiers, playing the roll of anti-tank gunner, handling heavy machine guns, and desperatly trying to stay a live. German soldiers come out of everywhere, but they always look like they should be coming out of these places to re-enforce an area. This was one of the main goals for the development of this game. They wanted germans to crawl through holes and out of buildings, just to kill you and your teammates.

While most of the game is on foot, there are several levels that have vechicles of some sort that you are riding in or actually drivng.

The one thing that i wanted to talk about is the multiplayer portion of the game. At E3 , after everyone got the chance to play singleplayer the multiplayer started up. The teams were chosen, and all were put in the middle of some team deathmatch to get warmed up. The lucky E3 people got to play up to 4 multiplayer maps which will be released in the retail version.

The first map was from the demo mission, but in daylight, as it is in the single player mission that follows the demo. The entire map is there and intact..

The second map brought us to the hills just inside the Normandy. The map was actually a circle with boundaries on the outside of the circle in the form of a very deadly minefield .In the middle was a mess of shrubs and a hill that can't be climbed. But there are tunnels going through the mound to get to the other side. One side of the hill holds the Allied starting point while the other is home to two artillery pieces. The Allies are suppose to destroy them while the Axis protect them.

The next map put players back into team deathmatch, but this time with the Russians and Germans fighting against each other. One of the coolest parts of this map was an area that seemed to concentrate some of the action. It actually was the second story of two separate buildings with windows facing each other. Getting in a firefight between these two buildings was a real blast at E3. There were usually a lot of dead bodies in each of those rooms.

The last map and mode for the night took place in a European town somewhere with a lot of buildings and plenty of places to get in close quarter fights. The mode for this map was called Behind Enemy Lines. There were three Allied soldiers on the map with the rest Axis. Kinda cheap dont ya think? Not really. This was very uniquely done. An axis soldier could kill one of this soldier, then he would respawn as that soldier and visa versa with the other soldier. The object for the Allies was to survive as long as possible as an Allied soldier. Allied soldiers would gain a point every 10 seconds they remained alive as well as a point for every Axis soldier killed during that time.

Up to 64 players will be able to join games in multiplayer. Make sure to keep your eyes on this title.


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